Javier Moya - Concept/3D artist - info3d at javy3d dot com |
| En Español, por favor |
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| ABOUT ME |
PORTFOLIO | 2010 | 2009 | 2008 | 2007 & old | |
OTHERS |
INDEX |
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Personal work (2007) |
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'Purification temple' demo level. A demo level created with the C4 Engine world editor (release 149). There was no use of any external DCC tools, just some textures. Left-click on the images for a larger size view. |
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Several concept sketches: |
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| Bat enemy concept/model sheet |
Goblin enemy concept sheet |
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| Goblin enemy model sheet |
Quick painted-over screenshot showing a general view of a cemetery |
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| Quick painted-over render showing a location for the videogame 'BreakingTheRules' by BTR Studios |
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A small level created with C4's world editor. The version used to create this level was 'Build136'. You can see more screenshots here. |
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Creation of four advergames. These advergames were created to promote the city of Caceres (Spain). You can see more screenshots here. They were created with Virtools. I made the textures, 3D models, integration and script programming in Virtools, but no the characters. |
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A housing estate created with 3DS Max for a virtual walkthrough. |
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Viewer for eye structures created with Quest3D. |
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These next images were created for the proposal of three interactive installations for KutxaEspacio de la Ciencia, a science museum in San Sebastian (Spain). They were used for the presentation of the projects. |
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| A virtual aquarium. |
General view of the virtual aquarium. |
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| A stereoscopic large-scale projection system. |
Detail of the seats for the large-scale projection system. They were dynamic and had a small 2DOF platform each. They were based on the Nasa's MMUs. |
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| A 2DOF large-scale simulator. |
General view of the cabin. It had 12 seats and 5 screens. |
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I developed a camera setup in 3DS Max for both the large-scale projection system and the 2DOF large-scale simulator. |
The next images show two in-house projects. A simple rollercoaster world with three camera setup, all of them ready for stereoscopy: a simple camera, three cameras for the previous large-scale projection system and five cameras for the 2DOF large-scale simulator. And the last two images show the concept of a personal simulator.
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Creation of four motorbikes circuits. They were based on real Spanish circuits (Jerez, Montmelo and Cheste), plus one Portuguese circuit (Estoril). They were created with 3DS Max for a propietary game engine. |
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Avatars Virtual Technologies (2003) - Freelance. |
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Creation of the textures and modeling of a technology center. The engine was a modified version of CrystalSpace. |
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'Villa romana' interactive walkthrough (2003) - Personal project. |
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This interactive world was based on 'La casa de Hippolytus' ruins, inside ' Complutum', an archeology complex. The project was created with Virtools. |
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Trispace Ingeniería de proyectos y simulaciones 3d (2001/2002) - In-house. |
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Some very old projects but it was my first contact with 3D realtime artwork. The first four images correspond to a small game created for an interactive experience with VR devices for promotional purposes. The user controlled a mini-submarine through a couple of joysticks. In addition, a HMD and a head tracker allowed the user to look around. |
The last two correspond to a small game from a group of six made for a kids entertainment centre. |
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Several VR projects. The first two correspond to a presentation of an entertainment centre. The last is a small simulation of an interactive installation for promotional purposes. |
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