Javier Moya - Concept/3D artist - info3d at javy3d dot com
En Español, por favor      
       
ABOUT ME PORTFOLIO | 2010 | 2009 | 2008 | 2007 & old | OTHERS INDEX
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Personal work (2007)
'Purification temple' demo level. A demo level created with the C4 Engine world editor (release 149). There was no use of any external DCC tools, just some textures. Left-click on the images for a larger size view.
 
   
   
   
 
Several concept sketches:
 
Bat enemy concept/model sheet Goblin enemy concept sheet
   
Goblin enemy model sheet Quick painted-over screenshot showing a general view of a cemetery
 
Quick painted-over render showing a location for the videogame 'BreakingTheRules' by BTR Studios  
 
A small level created with C4's world editor. The version used to create this level was 'Build136'. You can see more screenshots here.
 
 
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Genoma Animation (2005/2006/2007) - In-house (www.genomaanimation.com)
 
Creation of four advergames. These advergames were created to promote the city of Caceres (Spain). You can see more screenshots here. They were created with Virtools. I made the textures, 3D models, integration and script programming in Virtools, but no the characters.
 
A housing estate created with 3DS Max for a virtual walkthrough.
Viewer for eye structures created with Quest3D.
 
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Taospain interactive (2004) - In-house (www.taospain.com)
 
These next images were created for the proposal of three interactive installations for KutxaEspacio de la Ciencia, a science museum in San Sebastian (Spain). They were used for the presentation of the projects.
A virtual aquarium. General view of the virtual aquarium.
   
A stereoscopic large-scale projection system. Detail of the seats for the large-scale projection system. They were dynamic and had a small 2DOF platform each. They were based on the Nasa's MMUs.
   
A 2DOF large-scale simulator. General view of the cabin. It had 12 seats and 5 screens.
 
I developed a camera setup in 3DS Max for both the large-scale projection system and the 2DOF large-scale simulator.

The next images show two in-house projects. A simple rollercoaster world with three camera setup, all of them ready for stereoscopy: a simple camera, three cameras for the previous large-scale projection system and five cameras for the 2DOF large-scale simulator. And the last two images show the concept of a personal simulator.

 
   
   
   
 
 
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Taospain interactive (2003) - Freelance (www.taospain.com)
 
Creation of four motorbikes circuits. They were based on real Spanish circuits (Jerez, Montmelo and Cheste), plus one Portuguese circuit (Estoril). They were created with 3DS Max for a propietary game engine.
   
 
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Avatars Virtual Technologies (2003) - Freelance.
Creation of the textures and modeling of a technology center. The engine was a modified version of CrystalSpace.
 
 
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'Villa romana' interactive walkthrough (2003) - Personal project.
 
This interactive world was based on 'La casa de Hippolytus' ruins, inside 'Complutum', an archeology complex. The project was created with Virtools.
You can also view the making-of (video DivX - 67Mb).
 
 
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Trispace Ingeniería de proyectos y simulaciones 3d (2001/2002) - In-house.
Some very old projects but it was my first contact with 3D realtime artwork. The first four images correspond to a small game created for an interactive experience with VR devices for promotional purposes. The user controlled a mini-submarine through a couple of joysticks. In addition, a HMD and a head tracker allowed the user to look around.
The last two correspond to a small game from a group of six made for a kids entertainment centre.
 
   
   
   
 
Several VR projects. The first two correspond to a presentation of an entertainment centre. The last is a small simulation of an interactive installation for promotional purposes.
 
   
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