Javier Moya - Concept/3D artist - info3d at javy3d dot com
En Español, por favor      
       
ABOUT ME PORTFOLIO | 2010 | 2009 | 2008 | 2007 & old | OTHERS INDEX
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Terathon Software - Freelance (www.terathon.com)
 
2009 has been a very full year for me working for Terathon Software. Here is a compilation of my work:
 
A 9mm pistol. The Quantum charger weapon model for their game Mangler.
 
Two tree models:
 
Four variations of a Redwood tree model. The model has 2500 polygons roughly, 2 LODs and a height of 40m. I made this texture for a special shader created at Terathon to simulate the light transmission through the needles.
   
A Maple tree. I made four trunk variations with 2 LODs each. The leaves plus the trunk have 4000 polygons roughly. The light transmission texture of the Maple tree.
   
Maple texture set. The color mask texture is especially interesting because it is used to make color variations through a special shader created at Terathon Software.
 
A bunch of objects and debris:
 
 
A Zombie model for their game Mangler. You can see the concept in my 2008 portfolio:
 
The highpoly model. It has 159k polygons roughly. Later I added skin details, scratches and holes by hand over the textures. The lowpoly model. It has 5600 polygons roughly and 3 LODs.
   
The texture set for the skin. The texture set for the cloth.
   
The final look in the C4 Model Editor. The animations in the C4 Model Editor (zipped MOV, 53Mb).
   
A particles test to create an animated decal texture used when the zombie raises itself from the ground (zipped MOV, 2,4Mb). The final decal texture used when the zombie raises from the ground.
   
 
A couple of maps, a lost cemetery and a spider canyon for a prototype of Mangler. This prototype has been submitted to the 2010 Independent Games Festival.
 
   
   
   
   
   
   
   
   
You can see more images from this project in the C4 engine images section.
 
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Ludolph Consulting - Freelance (www.ludicrous.eu)
 
Creation of four maps for their game Ludicrous, a 3D multiplayer side scrolling shooter for PC and Mac. Two of them are multiplayer maps, then a character selection map and the last one is a non-playable map with an animated camera which shows an episode of the story.
Ludicrous uses C4 Engine. The levels were created with the C4 World Editor and some custom plugins.
 
Foundry map concept. Foundry map finished.
   
Oilrig map design. Oilrig map sketch.
   
Oilrig map finished. I took real oil platform images as reference for the look.
   
Character selection map sketch model. I used these renders for the creation of the concept. Character selection map concept.
 
Character selection map finished.
 
Intro map design. It is a cyborg mass production facility. The arrows show the animated camera direction.
   
The warehouse. Main corridor 1.
   
Main service conduit. Main service conduit.
   
Main corridor 2. Main computer room.
   
 
You can also check the video of the intro map here (zipped MOV, 67Mb).
The cyborg and human models were created by ToxSickLabs. Also, the Ludicrous team leader provided me with some 3D model libraries from Dexsoft Games, which allowed me to finish the maps in a very short time.
A beta versión of Ludicrous is already published. Visit the Ludicrous site to see more screenshots and learn more about the game.
 
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Blue Shadow Games - Freelance (www.blueshadowgames.com)
 
Design of 12 levels and interface elements for Light game, an arcade for IPhone/IPod touch currently available in the Apple store. The images are a compilation of some objects from the different levels.
 
   
   
 
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