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| January 2008 - Terathon Software (freelance) |
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| 2D and 3D artist. Creation of the textures, modeling and the animations of a model for a demo of their game Mangler. |
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Quest3D integration/programming. The project was a virtual patient with emotional response. We only created the visual aspect, not the AI. |
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November-December 2007/ January 2008 - Teaching 3D classes in aulaGenoma. |
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2D and 3D artist, flash programming. Integration and programming with Virtools and Quest3D. |
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Use of Quest3D to create a viewer for eye structures. |
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| Use of virtools to create four games for advergaming. I created all 3D and 2D contents as well as the integration and programming for this project, but not the characters. |
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Use of virtools to create a virtual walkthrough for a housing estate. I created all 3D and 2D contents as well as the integration and programming for this project. |
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Long-term project for ophthalmology lab, preparing medical animations in flash, using 3D Max for image rendering. |
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2005/2006/2007 - Teaching 3D classes in aulaGenoma. |
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R&D assistant. I helped in the design of three interactive installations: a virtual aquarium, a stereoscopic large-scale projection system (120º view) and a 2DOF large-scale simulator (12 people and 270º view). |
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3D stereoscopic rollercoaster movie with three setups: a single camera setup, a setup for the large-scale projection system and another setup for the large-scale simulator. |
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June / July 2003 - Avatars Virtual Technologies |
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2D and 3D artist. Creation of the textures and modeling of a technology center. The engine was a modified version of CrystalSpace. |
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2D and 3D artist. Creation of the textures and modeling of four motorbike circuits. The models were based on real Spanish circuits (Jerez, Montmelo and Cheste), plus one Portuguese circuit (Estoril). They were made for a propietary game engine. The game was integrated in four motorbike arcade machines connected for multiplayer LAN competitions. |
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Concept and 3D artist. Creation of some concepts and models for a cancelled multiplayer game. We used Torque. |
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March 2001 / May 2002 - Trispace Ingeniería de proyectos y simulaciones 3d |
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2D and 3D artist, virtools integration and virtools scripts programming. Use of various VR devices, HMDs I-glasses, intersense 3DOF trackers and stereoscopic projection (interactive and non-interactive). |
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October 2000 / February 2001 - Redfreecom - Web designer. |
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February 1999 / December 2000 - Caos Virtual - Co-founder of a Cyber Café. |
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September 1996 / March 1998 - Dynos informática - Computer repair technician. |
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Other jobs: |
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| October / December 2007 - Terathon Software - Contribution of three concept designs for their game Mangler. |
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September 2007 - Frontera Azul Systems - Adaptation of 'Villa romana' interactive world for a demonstration in a propietary CAVE-like system. |
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July 2006 - Impact4D - Adaptation of 'Villa romana' interactive world for a demonstration in a propietary CAVE-like system. |
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June/July 2003 - Creation of the 'Villa romana' interactive world. It was created with virtools. |
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