CONCEPT ART VIDEOGAMES VR PROJECTS RESUME OTHERS
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Contact information:
Javier Moya - Concept and 3D artist for videogames and virtual reality.
info3d at javy3d dot com
 
Location: Granada (Spain)
Birth date: 08 - 11 - 1974
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Work experience:
January 2008 - Terathon Software (freelance)
 
2D and 3D artist. Creation of the textures, modeling and the animations of a model for a demo of their game Mangler.
 
August / September 2007 - Genoma Animation (freelance)
Quest3D integration/programming. The project was a virtual patient with emotional response. We only created the visual aspect, not the AI.
November-December 2007/ January 2008 - Teaching 3D classes in aulaGenoma.
January 2005 / April 2007 - Genoma Animation
2D and 3D artist, flash programming. Integration and programming with Virtools and Quest3D.
Use of Quest3D to create a viewer for eye structures.
Use of virtools to create four games for advergaming. I created all 3D and 2D contents as well as the integration and programming for this project, but not the characters.
Use of virtools to create a virtual walkthrough for a housing estate. I created all 3D and 2D contents as well as the integration and programming for this project.
Long-term project for ophthalmology lab, preparing medical animations in flash, using 3D Max for image rendering.
2005/2006/2007 - Teaching 3D classes in aulaGenoma.
January / September 2004 - Taospain Interactive
R&D assistant. I helped in the design of three interactive installations: a virtual aquarium, a stereoscopic large-scale projection system (120º view) and a 2DOF large-scale simulator (12 people and 270º view).
3D stereoscopic rollercoaster movie with three setups: a single camera setup, a setup for the large-scale projection system and another setup for the large-scale simulator.
June / July 2003 - Avatars Virtual Technologies
2D and 3D artist. Creation of the textures and modeling of a technology center. The engine was a modified version of CrystalSpace.
April / May 2003 - Taospain Interactive (freelance)
2D and 3D artist. Creation of the textures and modeling of four motorbike circuits. The models were based on real Spanish circuits (Jerez, Montmelo and Cheste), plus one Portuguese circuit (Estoril). They were made for a propietary game engine. The game was integrated in four motorbike arcade machines connected for multiplayer LAN competitions.
September / November 2002 - Frontera Azul Systems
Concept and 3D artist. Creation of some concepts and models for a cancelled multiplayer game. We used Torque.
March 2001 / May 2002 - Trispace Ingeniería de proyectos y simulaciones 3d
2D and 3D artist, virtools integration and virtools scripts programming. Use of various VR devices, HMDs I-glasses, intersense 3DOF trackers and stereoscopic projection (interactive and non-interactive).
October 2000 / February 2001 - Redfreecom - Web designer.
February 1999 / December 2000 - Caos Virtual - Co-founder of a Cyber Café.
September 1996 / March 1998 - Dynos informática - Computer repair technician.
Other jobs:
October / December 2007 - Terathon Software - Contribution of three concept designs for their game Mangler.
 
September 2007 - Frontera Azul Systems - Adaptation of 'Villa romana' interactive world for a demonstration in a propietary CAVE-like system.
2007 - Website creation of the artist Ramón Moya.
July 2006 - Impact4D - Adaptation of 'Villa romana' interactive world for a demonstration in a propietary CAVE-like system.
2004 - Website creation for Energylit translations.
June/July 2003 - Creation of the 'Villa romana' interactive world. It was created with virtools.
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Tools:
3D Studio Max (from version 2 and up, 2008 included) - High level (www.autodesk.com)
Adobe Photoshop CS2 - High level (www.adobe.com)
C4 Engine - 3d workflow tools - Intermediate level (www.terathon.com)
Quest 3D 3.5 - Intermediate level (www.quest3d.com)
Virtools 3.0 - High level (www.virtools.com)
Dreamweaver 8 - Intermediate level (www.adobe.com)
Flash 8 - Basic knowledge (www.adobe.com)
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Education:
Official
1994/95 - Ciclo formativo de grado superior en sistemas automáticos y programables (vocational training in digital systems and industrial electronics).
1991/92 / 1992/93 / 1993/94 - FP 2 Equipos de informática (vocational training in computer electronics).
1989/90 / 1990/91 - FP 1 Electricidad y electrónica (vocational training in electricity and electronics).
Other courses
1999 - 3D animation course (3D Studio Max 2.0)
1998 - Business administration course.
1993 - Robotics and computer controlled systems course.
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