Javier Moya - Concept/3D artist - info3d at javy3d dot com
       
         
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TUTORIAL: Creating the hair for the spider model.
This tutorial shows how I used the scatter compound object from 3DS Max to create the spider's hair look.
First we create a cone object and apply a bend modifier to it. This is a simple hair.
 
 
A plane which will be the distribution object. The plane needs to be subdivided.
 
 
With the cone object selected, we create a scatter object (Geometry pannel->Compound Objects->Scatter). As you can see, the cone object has been moved over the plane.
 
 
Now, we need to modify the values of the scatter object to achieve the results needed. You can view the values of the next image by clicking on it.
 
(Left click on the image for a larger size view)
 
Now we are going to apply and adjust a simple gradient to our scatter object. White color should cover the upper zone and black color the lower zone of the object.
 
 
Applying the gradient like this we get the height information for a displacement map. Notice that you can use this technique for other displacement maps you want to create.
 
 
The render of the top view. I used this render within photoshop to cover the spider's body. In addition, I used this render as ambient occlusion in the spider's color map.
 
 
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